assets file where the dumped asset is located. If you need the dump of an asset 'inside' a PPtr, you can use the m_FileID and the m_PathID fields. The View Data dialog allows directly showing other assets referenced through PPtrs. This is very important! Maybe then, I can Supplement it ( extract animations, terrain, structures, prefab and scene). I beg you, fix this if you will not be difficult.Īnd one more request - is it possible your utility, in the language of C#?! Save file and no reference to the texture. Export Dump does not work correctly! Sohrae NOT the complete data. No ability to copy (or save to file), the contents of the View Data (Asset Data). Try it, to extract the data I needed (terrain & animation)